![]() The only think I can think that was taken from us (other than our memory) was our combat abilities. Going from skills it is harder to know how me might have been changed, after all we seem to be good at everything. These two things combined make me think she is also no longer able to make medicine for herbs either, she just has not realized it because with the monsters all being gone there is no call for it. ![]() Traditionally most people who know how to use herbs also have the ability to grow some of the things they need. She also admits to being unable to grow any crops, which again seems odd for an herbalist. For a different purpose I admit, but that still requires a sense of your ingredients and an ability to follow directions, both of which are key in cooking. First, she admits to being unable to cook which seems odd to me from someone who would regularly be preparing and combining herbs. We also have her herbalist skills, which while we have not been told she lost, I suspect she has. ![]() Perhaps that was the doing of the dark wizard, and he altered her memory so that she no longer knew what happened. That bow however had been lost, and she gives no indication of knowing what happened to it. She seems to have been an herbalist/ranger, skilled with a bow and with healing herbs. I am thinking he might have been more of a support character however, maybe not a straight bard, but perhaps his jokes and good humor gave us buffs in combat and helped rally our spirits. Maybe he was a straight fighter, we did become knights with him after all. We also don't really know what he did as a part of our adventuring party. Maybe in some way this was a key part of his character or skill set and like our memory loss the loss of his funniness is the doing of the dark wizard. ![]() Maybe he just wasn't ever that funny but Willow showing concern about him not remembering punchlines makes this more significant to me. I forget who, but another villager made a comment along the lines of him not being that funny as well. For a character who being a funny guy, this seems striking to me. Early in the game Willow mentions he may be losing his memory too since he cannot remember the punchline to any of his jokes. The dark wizard in his final strike did what he could to rob all 3 of our heroes of their key skills.įirst, we have Dalton. So, I have been noticing a few oddities with our adventuring trio, and this has led me to a rather dramatic conclusion. This article still features creatures from earlier editions of D&D, as well as newer undead monsters introduced in 5th Edition supplements.I have no idea what Sean has planned for the lore of the game, but I have been developing a bit of a theory and wanted to share it and see what theories the rest of you have! Wood: In addition to updating this article's format to meet CBR's improving standards, there are new resources available online and in print that make utilizing these undead monstrosities in D&D campaigns more exciting and easier. Throwing undead at a party is a great way for the DM to show that something has gone fundamentally wrong in an adventure, as life and death are out of balance, and D&D's roster of undead monsters is always expanding. There are a wide variety of undead in D&D, ranging from simple skeletons and zombies to powerful spellcasters and unique abominations with their own horrid powers. RELATED: 5 Easiest (& 5 Hardest) Premade D&D Campaigns for New DMs More importantly, they can make an encounter unique. Undead can be found just about anywhere in a fantasy setting but they add a special flavor to dungeons. They are some of the strongest creatures in D&D and adventurers have a hard time raising moral qualms about eliminating them. In Dungeons and Dragons, few creatures beat the undead when it comes to both power and genuine evil.
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